Complications

Home Collisions Collision Lab Players and Collisions Complications Rotational Motion

When studying the video clips of collisions on the field, it becomes immediately clear that the motion of the two players after a collision is much more complicated than the motion of the carts.  The motions of the CMs of the players and the carts immediately after the collision is similar, but the carts subsequently move with nearly constant velocity, while the players slow down quickly or fall down.  There are two main reasons for this difference in motion.

Why?

During the collisions not only the velocity, but also the angular velocity of a player changes.  Often the player has zero angular velocity before the collision and non-zero angular velocity after the collision.

The net force acting on a player after the collision can also produce a torque and therefore change the angular velocity of a player.

torque = lever arm ´ force

Why does it get so complicated?

Players are extended objects, not mass points.  Extended object can have translational and rotational motion.  Any motion of an extended object can be viewed as a combination of translational motion of the center of mass and rotational motion about the center of mass.

Example:

A foam square has a blue LED near its CM and a red LED near its edge.  If we toss the sponge we can easily observe the parabolic motion of the CM and the rotational motion about the CM.

Sponge Toss Movie

Investigate rotational motion!